The Revolution in Gaming – Project Natal!!!

microsoft_xbox_360_project_natalProject Natal is the code name for a “controller-free gaming and entertainment experience” by Microsoft for the Xbox 360 video game platform. Based on an add-on peripheral for the Xbox 360 console, Project Natal enables users to control and interact with the Xbox 360 without the need to touch a game controller through a natural user interface using gestures, spoken commands, or presented objects and images. The project is aimed at broadening the Xbox 360′s audience beyond its typically hardcore base.

Microsoft unveiled Project Natal at E3 2009. Natal looks similar to Nintendo Wii and provides much of that same functionality, but without having to hold on to the controller. Activision Blizzard, Bethesda, Capcom, Disney, Electronic Arts, Konami, MTV, Namco Bandai, Sega, Square Enix, THQ and Ubisoft have committed to make games for the device. Want to kick a ball in a game? Then make a kicking motion. ;)

Project Natal will be available worldwide November 2010, launch with 14 games, and sell for less than £50, or about 80 US dollars, according to games biz site MCV. While Sony plans to launch a motion-sensing wand peripheral for the PlayStation 3 in the spring of 2010, movement of which is tracked by the already-available PlayStation Eye camera.

There will be a mix of SKUs released, with console plus camera bundles as well as the camera by itself available to buy. Interestingly, Microsoft is treating the release of Natal like a console launch – that’s how important the company feels the product is and how much longevity it feels it will give the Xbox 360 going forward.

Project Natal (pronounced [naˈtal], nah-tahl) is the code name for a “controller-free gaming and entertainment experience” by Microsoft for the Xbox 360 video game platform. Based on an add-on peripheral for the Xbox 360 console, Project Natal enables users to control and interact with the Xbox 360 without the need to touch a game controller through a natural user interface using gestures, spoken commands,[1] or presented objects and images. The project is aimed at broadening the Xbox 360′s audience beyond its typically hardcore base.[2] Project Natal was first announced on June 1, 2009 at E3 2009. Microsoft said that over a thousand software development kits began shipping to game developers that same day.[2]